Session 14: Life-Logging

Life-logging is a digitized way of storing life-experiences in the forms of text documents, audio files, video and photographic material and so on. The two main purposes mentioned in an experiment to check whether a patented device called the Sensecam could aid users to a) remember and b) know their past in a better way […]

Session 9: Persuasive Technology in the Context of Developing Reading Skills for Third Graders in Low-Performing Government Schools

There are five types of social cues that stem from Social Psychology and inform the interface design or user experience when designing a tool that enables learning. The five cues, in the context of my project are as follows: 1. Physical: this would generally entail the use of colors, font and interactive-ness of the interface […]

Session 8: Implications of the Evolution of Human Cognition

Implications of Cognitive Evolution on Instructional Design and Architectural Capabilities Tool design must encompass all types of learning stages and all types of information structures if it is to be classified as a efficient and “scalable”. However, depending on the “purpose” of the tool, capabilities and therefore design may only for beginners or experts and […]

Session 7: Information Structures and Cognitive Architecture

There have been several important developments in the field of cognitive psychology and human cognitive processes in isolation , however very little is known about the way in which human cognition has developed in the way the allows working memory such limited space and time to process information? Why has working memory not grown over […]

Session 5

Understanding Cognitive Architectures Cognitive Architectures (CA) can be defined as a move from distinct boundaries of the human-technology relationship to Artificial Intelligence (AI) that is to mimic, as closely as possible, the cognitive faculties of an intelligent human being. The term “architecture” is to be understood as a framework that supports different types of intelligent […]

Session 4

The use of persuasive technology to influence behavior There are certain pre-requisites regarding what makes technology “persuasive” enough to alter behavior in school settings (Mintz & Aagaard, 2012). The first is that of motivation or intrinsic motivation in the child using the tool since the “interaction” essentially takes place between the child and the tool, […]

Session 3

Summary of the Cognitive Integration of E-Memory Robert W. Clowes What is E-Memory? “E-Memory was then defined as a heterogeneous bunch of devices and systems which fulfill similar functions either by replacement, extension or augmentation.” (Clowes, 2013) The major question that the author seeks to answer seems to be that if human cognition is ever-evolving, how […]

Session 2

Understanding tool-use in the context of developing “purposeful” technological learning tools Intelligent creatures such as animals and humans have designed, modified and made purpose of natural tools since their inception. These include sharp pieces of wood, twigs, and stones and so on. However, with the evolution of the human mind, tool-use has become ever more […]

Back to the Future

Every new beginning is perhaps born from what came before. Edu 523 requires its students to look back and bring forth some unique experiences that might guide their journey through the course. My name is Mariam. I graduated from LUMS in 2008 with a major in Economics. I joined an Islamic bank as a Management […]